Voidspiral Entertainment

Voidspiral Entertainment is a small creative properties company. We make things, and those things generally have something to do with entertaining people. Our interests range from making games in Unity, to developing entire worlds for pencil and paper RPGS, to playing with LEGO. We hope that something out of our selection of creations entertains and inspires you.

Check us out on facebook!

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Summoner’s Grimoire Kickstarter Begins!

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Summoner’s Grimoire is here!

Summoner’s Grimoire is the best kept secret of the occult world. It was mentioned in the Necronomicon, the Book of Enoch, and the Dead Sea Scrolls (all of whom gave it five stars). HP Lovecraft allegedly played Summoner’s Grimoire with his 2-6 closest tentac-err… friends.


Summoner's Grimoire - An Esoteric and Occult Boardgame -- Kicktraq Mini

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Wa: The Open Source Anime & Manga RPG

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Wa, The Anime & Manga RPG -- Kicktraq Mini

We’re nearly there! One or two more pledges and we’ll have reached our first goal! Thanks to everyone who’s pitched in and helped spread the word!

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Nakaryon’s Hand Kickstarter

Nakaryon's Hand_Mood BoardSpread the word! Nakaryon’s Hand is a typeface for fantasy gaming.

Check out the kickstarter here!

Nakaryon's Hand - A mystical font for all your magical needs -- Kicktraq Mini

Got feedback or questions? Head over to the forum.

 

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RandLang

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RandLang is a small C# library and standalone application that takes lists of words and produces new words that seem to fit in that set. It’s useful for inventing languages and randomly generating names.

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Assault Magister Tactics

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Assault Magister Tactics is a tactical RPG in the vein of Final Fantasy Tactics and Tactics Ogre.

AMT is set in our own unique fantasy world.

We plan to release the game on PC, Android, and (eventually) iOs.

AMT is currently in the prototype phase. You can visit our development board here. We will be releasing more information about the game as it comes up. Also, we’ve started publishing commit messages to twitter!

Dev Build Here!

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VNTXT

[VNTXT is still in development hell. We’ll be releasing a beta as soon as we can get it cleaned up a bit and write some documentation about it.]

Ever wish you had an easy way to create a Visual Novel in unity? At Voidspiral we got your back. Introducing Visual Novel Text for Unity, a text-parser that takes a .txt file and turns it into a useful set of dialogue events.

How it Works:

The writer writes a text file with lines of dialogue, animation events, and characters using simple tokens. They don’t even need to know javascript or C# to work on the project. The developer creates a game object and attaches VNTXT.js to it. This game object will store the list of events. By clicking the Generate button, the editor parses the text file into an array of events. The simple GUI included provides an example of iterating through events and displaying them, just like in any other Visual Novel.

Unity Forum thread

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Grid Align Panel

Grid Align Panel is a small addon for the Unity game engine. It allows you set up your own custom snapping grid and move objects using discrete points on that grid. Need to make sure all your environment tiles line up? No sweat. Want to create rhythm in your environment? All set. Need to quickly rough out architectural space? Deal.

Get GAP for just $5 on the Unity Asset Store!

  • Use Grid: While checked, the panel will lock selected objects to the grid once per frame. While unchecked, it will not lock anything anywhere.
  • Grid Layer: Pick a layer from the dropdown. The panel only applies locking to a single layer at a time.
  • Change layer to X: Change the layer of the selected objects to the grid layer you’ve specified.
  • Grid Size: Grid dimensions in units. It can be unbalanced (ie 2x3x0.3444)
  • Grid Angle: Angle to lock object rotations to.
  • Grid Tick Marks: The number of visible tick marks around the selection to show you the positions of close grid points.
  • Spin +/-: Rotates objects around the vertical axis by the grid angle ammount.
  • Set Grid: Saves the grid settings for later.
  • Get Grid: Gets previously saved grid settings.
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Oubliette Version 1

In the world of Oubliette, players take on the roles of inhabitants of Castle Oubliette, a gargantuan, sprawling, ramshackle metropolis composed of the forgotten remnants of the medieval world. All things that were forgotten end up here, from people to magics, artifacts, and even entire cultures.

Enter the world of Oubliette. What will you become?

Download your copy of Oubliette on Drivethrurpg!

 

We Are the Forever Lost

Caught by death and forgotten, we were forsaken by reality itself. We were cast into the void, and returned, here in this eternal castle. Now we live our endless lives struggling against violence, pain, hate and fear.

Castle Oubliette

There was once a magnificent castle in medieval Francia. It was miles wide and contained treasures so valuable they were legendary amongst people as far away as the Mongols. Rumor had it that the castle was the home of an ancient pagan god who sat on a throne of electrum and diamonds. The castle’s name was only ever spoken in reverence. But so deep was the mystery surrounding the great castle, that people dismissed it as myth only, and nothing more. Eventually, it disappeared.

The Forgotten

The citizens of Castle Oubliette are diverse and unique. Each has a story to tell, whether monster, dragon, demon, goblin, god or human. What will you become?

 

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Aerial Mages

 

Aerial Mages focuses on a squad of space-borne magical girls and wizarding boys who operate under the authority of the Aerial Regiment: Magical Assault. ARMA, as it is known, is a branch of the United Space Force, the enforcement branch of the Galactic Union.

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MEK – Modular Entertainment Kit

As a game, MEK allows you to pick and choose the type of game you want to play, from a one on one battle to a battle royale between six opposing armies. MEK takes advantage of your natural creativity and puts you in the driver seat for your own mechanical adventures.

Check out our progress on MEK here!

MEK modules are the key component of how the game functions. The main module of the game is the MEK tactical combat rules, which focus on vehicle-scale warfare. Other modules include Roleplaying Game rules, Arena rules, Advanced Terrain, Special Tactics, and more! Each module is an inexpensive slice of content that you can add to your game. Even settings are modular, providing a Do It Yourself world-building kit for you to play with!

Features

  • Simple to learn
  • Quick to play
  • Modular rules addons let you control the complexity of the game
  • Two easy build methods that will help you create mechs in minutes
  • Modular world settings and source material make it easy to build your own version of the game world
  • Rules are lightweight and short, easily printed on home printers.

More Information

  • Check out our development status here.
  • Preview our Kickstarter here.
  • Read more about MEK’s gameplay here.

 

 

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